eleanor

April 23, 2009 at 8:52 am 2 comments

Last holy week, I decided to start my project for my 3D class. We are supposed to submit a 3D model of a car or an architectural scene, and of course, our first demo reel. So I started working on my car project. I chose to model one of my favorite cars, the 1967 Ford Mustang Eleanor.

1967 mustang eleanor

We are using Maya 8 in school, so I also used the same software. First, I searched for the blueprint of the car and inserted it as image planes. Then, ones I finished setting up the blueprints, I started modeling the front of the car. I am just modeling the half of the car because I can just use the mirror tool later. I started by creating a poly plane in front of the car and then just stretched the edges to form the bumper and the hood. I tried my best to model the front perfectly so all the edges will be in place before I stretch them to form the rest of the car.

front

One’s I’m satisfied with the front, I just basically stretched all the edges and just followed the blueprint. I first made the side, then the top, and then just filled the space in between to form the window. After that, I stretched the edges further to form the back of the car. Finally, I added some details to my model such as the sharpness and the design of the side.

body back

That is what I’ve done so far. I now have a rough base shape for my Mustang Eleanor. I also converted my model in subdiv then subdiv to polygons to see how it will look with soft edges.

lowpoly wireframe low poly

high poly wireframe high poly

So there you go. I’m pretty satisfied with my model so far but I still have a lot to do. I still have to model the lights, the windshield, the side mirrors, the wheels, and other details. Hopefully, I can finish it before we start our module on animating. I also tried an occlussion render on my model. I hope you like it. Peace out!

occlussion render

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2 Comments Add your own

  • 1. Robert  |  October 22, 2009 at 10:22 pm

    Where did you find the blueprints for the car?

    Reply

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